![]() ![]() ![]() I speak from several years of experience with the WC3 editor, and with two very extensive and elaborate maps under my ownership ( one self-owned, one co-authored). The general idea, however, should stay about the same, and moreover, it is the overall resemblance between the two editors that prompted this post. Of course, because SC2 is in beta right now, along with its editor, many things may change. ![]() The point of this post is a comparison between the WarCraft III (WC3) and StarCraft II (SC2) editors. ![]()
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